можно ли играть в oxygen not included по сети
Игра по сети интернет на пиратке Oxygen Not Included
Как играть по сети и интернету в Oxygen Not Included на пиратке. Многие задают вопрос как это сделать и на данный момент существует сетевой кряк фикс позволяющий соединить игроков в одной игровой сессии или с вашими друзьями по сети
Основная проблема с запуском игры Oxygen Not Included по сети в том что игрок не видит остальных в сети, пустые сервера и другие игроки не могут к нему подсоединится. С этим кряк фиксов(crack fix) полностью взломана игра сетевая игра и каждый сможет присоединиться к своему другу на пиратке и на лицензии. Кооперативное (COOP) прохождение игры Oxygen Not Included
Инструкция по установке:
Запуск игры:
1. Скачайте игру через торрент (последняя версия).
3. Если у вас уже установлена игра то скачайте Oxygen Not Included_Steam_fix
4. Запустите Steam и войдите со своим аккаунтом (или создавайте новый)
5. Запустите игру через oni.exe
В игре:
Подключение к игре:
В меню выбираем Начать игру —> Сетевая игра —> Выбираем любой доступный сервер —> Играем!
Создание своего сервера:
В меню выбираем Начать игру —> Сетевая игра —> Создать сервер —> Создать —> Ждем подключения других игроков —> Играем!
Описание самой игры: Oxygen Not Included- новенькая игра, коия семимильными шагами устремляется к собственной финальной ипостаси. Однако покуда данного еще никак не вышло, я советую вам ознакомиться с планом на стадии исследования, так как наверное совсем неординарное и интересное похождение, в каком месте вы посетите в космосе и на нескольких совсем увлекательных локациях. Хороший и обмысленный симулятор, в котором необходимо прогонять, а еще принципиально то, будто данная игра от разработчиков бестселлера Dont Starve
Можно ли играть в oxygen not included по сети
Oxygen Not Included
Can’t see MP here. whate are you think to do in MP?`Play one clone? or PvP? colony vs colony? Human vs alien mobs? All of them makes no sense to me.
while i could see enough reason to play at least one of that already, i think you have a quite limited view on MP. You seem to think multiplayer is only versus.
It could even go into the meta or community driven multiplayer, such as Zervo suggested:
«Though they could make something like a server map region where we can interact each other using a trade system or somesort (simcity does this one time).»
Or like the game Space Run Galaxy. That would be already something.
Since we all dont really know how this game play and only know what is shown in videos and some streams, you cant really say what of that would be good and fitting. Not our job anyway.
while i could see enough reason to play at least one of that already, i think you have a quite limited view on MP. You seem to think multiplayer is only versus.
It could even go into the meta or community driven multiplayer, such as Zervo suggested:
«Though they could make something like a server map region where we can interact each other using a trade system or somesort (simcity does this one time).»
Or like the game Space Run Galaxy. That would be already something.
Since we all dont really know how this game play and only know what is shown in videos and some streams, you cant really say what of that would be good and fitting. Not our job anyway.
I think you dont know how game development works.
Besides that, its not a «we have one pool and have to cut something in one place to feed another».
Thats not how it works.
You should probably look into gamedevelopment to learn a bit more about it.
Sorry, but i almost stop reading entirely after this paragraph..
you just judge me (or anyone else that post against your idea) out of no where while you don’t know what we do, capable, or learn irl.
what you explain later in the several sentences after the first paragraph is not answering the concern of my point.
of course people have their on task on what they do. and a person or group that you want to be working on multiplayer could do another task that will improve the game 99%, instead of working, testing, and figuring out what they could do in multiplayer.
In a project, you have to set up a main «target» or objective. and build the road map towards that.
they already have a lot of things on their plate. and perhaps even all of their resource are working on it. they don’t have any spare resource to do something that are not on their main agenda, and more over something that completly unrelated (like multiplayer).
Their main objective is finishing the game, which is clearly state as single player.
We don’t know for sure how their condition is.
So «»we have one pool and have to cut something in one place to feed another». Thats not how it works. « might just be the case. you can’t say that it’s not how it works. it can be exactly how that works.
You seems to be so active in playing simulation & management game, c’mon you should know better how efficiency work when you have limited resources.
Klei are not using a cheat code while developing the game, they can’t just summon a duplicant or money out of no where to work on multiplayer.
And the same thing happen in the game itself.
you got limited duplicant which you can assign their tasks.
Currently you don’t have enough bed, toilet, food, or oxygen.
will you assign your limited dupes who actually can help building bed, toilet, food, & oxygen to work on something that you won’t be needing anytime soon? like digging a slime or magma/lava, or doing something else that won’t help you survive the first phase of the game?
and playing multiplayer in this kind of game can be a pain in the ass too.
especially in public game, where people love to piss each other off.
even with a friend, you might just stepping into each other shoes
pls multiplayer pls
there is no benefit whatsoever
only if they made it into a strategy game where you try to build up a base and Destroy somebody else’s which I don’t think they will do and honestly I don’t really want them to
It’s a base management game where you have to make sure your guys survive against the environment. If you want basebuilding with combat against other people, go play Starcraft.
How exactly does multiplayer fits into a game like this? o_O
How exactly does multiplayer fits into a game like this? o_O
Craft the World has multiplayer and works fine, and this game is literally a clone of that game with a setting change.
Also its like a sideways Dungeon Keeper, and those games also have multiplayer and work fine.
I cant see the problem here.
Yeah, but Craft The World is Dwarf Fortress for kids.
Again, how would multiplayer work? Because for example Co-Op would be a disaster after disaster because of newbies who don’t know ♥♥♥♥ about temperature, gasses or air pressure ruining people’s colonies.
Craft the World has multiplayer and works fine, and this game is literally a clone of that game with a setting change.
Also its like a sideways Dungeon Keeper, and those games also have multiplayer and work fine.
I cant see the problem here.
Yeah, but Craft The World is Dwarf Fortress for kids.
Again, how would multiplayer work? Because for example Co-Op would be a disaster after disaster because of newbies who don’t know ♥♥♥♥ about temperature, gasses or air pressure ruining people’s colonies.
You make no sense at all.
I already told you how it could work, i even did several times already in this thread.
And i even gave you examples of games that are literally the same game and have multiplayer. There is no major difference at all.
And actually think you have no idea about what you are talking, since you seem to confuse coop with «we all have to control the same stuff and units».
Which, is not the case.
But hey, im a friendly person, so i do the work you could have done and ask the relevant question or deliver the valuable argument against the idea (no problem, i know you struggle with that):
The games i used as an example all have something in common that makes it easier to create multiplayer around.
And thats having an enemy.
In Dungeon Builder Games you have someone who is playing against you as a Dungeon Keeper.
In Craft the World you have entities attacking and threatening you.
In other colony sims you have bandits, other factions or whatever attacking and threatening you.
Im not sure how Klei wants to go with this game, but i think they wont make it similarily aggressive towards the player.
As it sounds it goes more for environmental hazards.
Which would make multiplayer irrelevant as just surviving next to each other in the environement had no real interaction between players.
And fighting against each others would maybe be fun, but again needed combat mechanics.
This argument can become irrelevant when they want to go the combat mechanic route anyway. With combat and fighting you can do multiplayer easily, coop or versus.
If not, then multiplayer would be pointless.
Next time try to argue this way instead of going for «multiplayer is bad because i think im pro and others are incompetent and therefor multiplayer would be bad because i am unable to click the singleplayer button».
Thats your argument, which only stated your own incompetence.
If you wouldnt want others to ruin your colony, play singleplayer, simple but apparently you couldnt have guessed it.
Or you just play with people you know, which is a normal method for people playing multiplayer. Its not all «jump into lobby with random teenagers». It seems like that is beyond your horizon.
Можно ли играть в oxygen not included по сети
Oxygen Not Included
I watched a few gameplay videos on this game, but haven’t played it yet. Looks great!
Any news on any co-op version? Or if co-op would even be possible..
I don’t purchase single player games.
Very unlikely, and definitely not planned. The game includes a lot of pausing and speeding up the game, which is havok in multiplayer anything.
Very unlikely, and definitely not planned. The game includes a lot of pausing and speeding up the game, which is havok in multiplayer anything.
Thinking of Stellaris multiplayer; they’d probably just default the speed to ‘normal’ in multiplayer.
Можно ли играть в oxygen not included по сети
Oxygen Not Included
I watched a few gameplay videos on this game, but haven’t played it yet. Looks great!
Any news on any co-op version? Or if co-op would even be possible..
I don’t purchase single player games.
Very unlikely, and definitely not planned. The game includes a lot of pausing and speeding up the game, which is havok in multiplayer anything.
Very unlikely, and definitely not planned. The game includes a lot of pausing and speeding up the game, which is havok in multiplayer anything.
Thinking of Stellaris multiplayer; they’d probably just default the speed to ‘normal’ in multiplayer.
Можно ли играть в oxygen not included по сети
PVP? I really doubt that would be any fun.
Myself, my friends and others in this thread disagree. Might be cool to work towards being able to fight against another person either directly or even for precious resources.
How would you fight eachother?
Building vents into the other person? That’s slow and arduous, and the other person could just. break the pipe.
Flooding the other person? Unless they pre-emptively build some sort of drainage system (which would become meta, making flooding useless to begin with), then they just die. That’s no fun. What are you going to flood them with anyways?
Fighting for resources? I mean, whoever gets it first wins, so then what?
Biological warfare? Okay, this one could work, but if it’s the only way, that’s not very fun.
PVP makes no sense, then, unless you have any other ideas that are fair and engaging.
Co-op play? You mean messing with eachother and not getting anything done?
Nice strawman, how about helping each other tackle multiple tasks at once. You know, the same way you are supposed to in RTS games when resource sharing is on.
The difference between RTSes and colony sims is you only have so much space and resource to work with, whereas RTSes tend to have a constant income of resource.
If person A wants to build a big processing plant, they’re going to take both dupes, space, and resources away from person B. Dupes especially matter here, because there’s only so many at any given time.
Does person B just tell person A to not build the thing and wait? If so, what’s the point in playing co-op then if one person is just going to be sitting around waiting while the other person builds a thing?
Both could build their things, but that’s seriously going to hamper the speed at which both things are built. And when it comes to this game, getting something like an oxygen production area up ASAP is kind of important.
I’m sure anyone could think up of many ways for there to be «multiplayer» but would any of them actually be fun?
To some of us here, yes. Just because you can’t see it being entertaining doesn’t mean other people won’t.
Oh, there are definitely people who could find these kinds of things entertaining, but I very much doubt it’s a large number at all. Definitely not large enough to warrent any serious consideration for multiplayer ONI from Klei.
Unless someone could think of some multiplayer mode that actually makes sense, of course.